whack a mole

In the ‘80s, when programming became more and more common, people started to do all sorts of crazy stuff. This, of course, included designing arcade games. In this game, the goal is to react as fast as possible to the LEDs that light up by pressing the button corresponding to the LED. But don’t cheat or press the wrong button, otherwise the game is over. This game is based on the most popular arcade game, ‘Whack-A-Mole’.

The term “Whac-a-mole” (or “Whack-a-mole”) is used colloquially to depict a situation characterized by a series of repetitious and futile tasks, where the successful completion of one just yields another popping up elsewhere. 

Whack A Mole was invented in 1975 by Kazuo Yamada of TOGO, based on ten of the designer’s pencil sketches from 1974. TOGO released it as Mogura Taiji to Japanese amusement arcades in 1975. It became a major commercial success in Japan, where it was the second highest-grossing electro-mechanical arcade game of 1976 and again in 1977, second only to Namco’s popular arcade racing game F-1 in both years (Wikimedia Foundation, 2022).

My role: Instructor / Innovator

Part List

  • 1 Arduino UNO WiFi Rev2
  • 1 Arduino Shield
  • 1 Breadboard
  • 1 USB cable
  • 1 10MM red led
  • 1 10MM Green LED
  • 3 100MM Yellow LED
  • 4 Male-Male jumper wire
  • 10 Male-Female Jumper Wire
  • 5 220 Resistor

Project credits:

Arduino

Wikipedia Foundation